That being said, instead of correcting the LUTs I decided to scrap them entirely. ![]() It turns out my color LUTs were slightly wrong. Originally, I had chalked this up to color gamut differences between YIQ and RGB, but then when I added support for using matrices to do the conversion instead of lookup textures the color shift vanished. If you notice in the last video, switching from Component to VGA highlighted a bit of a shift towards brown in the whole palette when using everything except for VGA (basically, any of the video modes using the YIQ color space). ![]() So I've actually fixed a bit of an issue in the CRT Effect.
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